Developer Interview – Isidro Tellez


I love talking to game developers, and here I found an interesting case… a digital collectable card game and a Kickstarter campaign. How did things go? Do you mind introducing yourself, Isidro (Tellez)? Hello, My name is Isidro Téllez I’m 32 years old and I’m the co-founder (together with Marc Tormo and Christiand Gascons) and producer…

The Cruciality Of Good Level Design


One thing I notice is that with game development becoming an easier process each day one thing is for certain… There must be ways to differentiate one’s game from all of the others in the same genre and beyond. As a lifelong gamer, one thing I notice is that complex levels with puzzles, hidden areas…

The Importance Of Subtlety/Feedback


When making games, there are many things that are important. The big and important things often come naturally, such as gameplay, neat graphics and features such as multiplayer or saving progress. However, there is a lot more to the little and subtle things than initially meets the eye. It can even be more important than…

The Four Types Of Video Game Storytelling


Ask almost any video game developer and they’ll tell you storytelling is a critical part of any game. Basically the only games that don’t include some form of storytelling are puzzle games, and even they have the occasional background story. Yet it’s so easy to get storytelling wrong and end up frustrating the player with…

Platformer Animating Motion Tips


Smooth animation can really help your game, while bad animations could sometimes hurt it very badly. As such, I wanted to give a few tips on how to make your characters fluidly explore your game’s world. Walking/Running This part of animation is very important, as players spent most of their time by walking (or sprinting)…