Interview – GameSprout at Schell Games


Interview – GameSprout at Schell Games By Nathan, revised by Lazaro Gonzalez This is an interview between Nathan and Mrs. Amanda Lange from GameSprout at Schell Games. GameSprout is a game development community and platform: a system where people can work together to turn their game ideas into playable, published games. Teal=Nathan Purple = Mrs.…

Game Placebo


Homeopathy, for those who don’t know, is a form of alternative “medicine”.  It involves diluting an active medicinal ingredient into a solution so many times that there ends up being a mathematically near-zero chance of the solution containing even a single molecule of the active ingredient.  Yet the United States spent 3.1 billion on homeopathic…

Mechanical Hooks


When working on Travelogue, at some point I crossed a threshold where it became hard to come up with new ways to reward the player. The more items I created, the less space there was for interesting, distinctive item properties and effects. This all boils down to an idea I call ‘mechanical hooks’. A game…

The Problem With Freedom


Freewill is a wonderful thing. And the ability to do what you want and to be in control is written into the definition of games themselves. If a game was not interactive it wouldn’t be a game, it would be a film, because you would have no control aside from the pause button on how…

The Brainstorm


Below is Faissaloo’s unique way of coming up with a game concept. The first part of making a game is always the one of the hardest parts, so here are some ways to come up with great game ideas. 1.) What do you like? The first part is seeing what you like, get up to…

Designing Random Numbers For Games


In this article I’ll go over some design considerations when using random numbers in games. I’ll go through some examples of common random number systems. I’ll end with an example of a design challenge I faced, and the algorithm I used to solve it. Fair warning – I will not be using the correct mathematical terminology for…